Path To Nowhere Archive
CGs
Characters
Calculator
Damage Calculator
Path to Nowhere Damage Calculator
Caster
no hero loaded
Select Sinner
— choose a sinner —
Or drop a character JSON
Level
80
Grade
G0
G1
G2
G3
Compliance flat ATK
Base ATK
—
+compliance →
—
×in-battle% →
—
In-battle ATK% bonus
0%
Passive ATK% buffs that fire at battle start — e.g. Shalom S2 +5% + Passive +12% = 17%
Override stat-screen ATK (leave blank to auto-calculate)
This number should exclude crimebrand stats. If a crimebrand gives for example 6% attack, you should add that to the In-battle ATK% bonus
Skill Type
Normal Atk
Active Skill
Ultimate
Any
Normal Attack Damage Bonus applies · Skill Damage Bonus does not
Skill
— select sinner first —
Skill Level
10
Damage Coefficient % (auto-filled or manual)
Damage Type
Magic · vs MagRes
Physical · vs Armor
True · ignores def
ATK Speed bonus % (if character converts speed to damage)
0%
Check character characteristic — e.g. Vautour gets 0.3% skill damage per 1% ATK speed
ATK Speed → Skill Dmg conversion per 1% (0 = off)
Penetration % (ignores this % of enemy defense)
0%
Flat Penetration (subtracts directly from enemy defense)
Critical Hit
Crit Damage Bonus %
150%
Target Enemy
no monster loaded
Quick Select Boss
Rancor Desire
Apostle of Stardust
Alchemic Beast
select a boss to auto-fill defense stats
Or drop a monster JSON
Enemy Level
13
Base Armor
Base Magic Resist
Scaled defense
—
→ after pen →
—
Enemy Debuffs (target takes more damage)
All damage taken +% (e.g. Shalom S3, 4% per stack)
0%
Physical damage taken +% (physical hits only)
0%
Magic damage taken +% (magic hits only)
0%
Core is broken (activates breaking damage bonuses)
Target is a Boss
Target is an Elite
Damage Bonuses
same type adds together · different types multiply
Hit (floored)
—
—
Pre-floor exact
—
float value
Crit Hit
—
×1.50
Min floor?
NO
—
Damage multiplier chain